Buying guides
Three guides aimed at common thrower profiles. Each one is short, opinionated, and references real flight numbers.
Best discs for beginners
Start with three discs: a putter, a straight midrange, and an understable fairway driver. Don't buy 15 discs — you won't learn form, and you'll fight a bag full of discs that all do the same thing.
Innova · putter
The most popular putter in disc golf — straight with a gentle fade, the benchmark putt-and-approach disc.
Innova · midrange
A perfectly straight midrange — the 'point and shoot' disc with zero fade.
Innova · fairway
| Speed | Glide | Turn | Fade |
| 6 | 5 | -2 | 1 |
Understable fairway driver — the go-to roller and hyzer-flip disc for newer players.
The Aviar for putting and short approaches, the Mako3 for any straight shot inside 250 feet, and the Leopard for your first distance driver. Add the Heat when you outgrow the Leopard.
Best discs for windy conditions
Headwind punishes understable and glidey discs. Reach for overstable — discs with strong fade (3+) and zero turn. These fight through wind and still finish where you aimed.
Innova · distancemeathook
Discraft · specialoverstable
Innova · distanceoverstable
| Speed | Glide | Turn | Fade |
| 12 | 5 | -1 | 3 |
Innova · midrangeoverstable
The Firebird is the iconic headwind driver. The Zone handles headwind approach shots. The Destroyer in Champion plastic flies through any wind. The Roc is the headwind midrange.
Best discs for backhand distance
Distance for a backhand throw comes from clean form, not disc speed. But once your form is solid, these are the discs that go the farthest.
Innova · distanceoverstable
| Speed | Glide | Turn | Fade |
| 12 | 5 | -1 | 3 |
Innova · distanceoverstable
| Speed | Glide | Turn | Fade |
| 13 | 5 | -1 | 3 |
Discraft · distanceflippy
| Speed | Glide | Turn | Fade |
| 9 | 6 | -3 | 1 |
MVP / Axiom · distancestable
| Speed | Glide | Turn | Fade |
| 13 | 5 | -3 | 2 |
Throw a Destroyer in Star plastic for max-distance backhand. The Boss holds the world distance record. The Heat is the easiest way to add 50+ feet if your arm speed is still developing. The Wave is a slightly flippy 13-speed option.